Storm of the Southern Lands

To become a tracker?

After the brief discussion with Noggin the party sets out to the north end of the city to find this Lt. Clotter of the Red Gaurd. The journey takes the group past the massive white walls of Heart, the closed community of the pure blooded humans who inhabit Delta City, only people with invites from powerful men and women will get into Heart. As the party approaches the North gate a massive stone building comes into view, the North End gaurd station. When the group gets to the enterance to the station a sentry stops you. “What, can the Red Gaurd do for you today travelers?”, he says in a brisk military tone.

You inquire about the lieutenant and that you wish to ask about the task of tracking down the missing girls.

He scans the party, as if trying to assess your worth, “alright, follow me I’ll take you to the lieutenant, she’ll probably want to talk to you,”. He opens the heavy wooden door with ease, and beckons you to follow him. He leads you up a flight of stairs and down a short hallway to a large office, military paraphernalia is scattered around leaving almost no standing room. A square jawed woman, tough looking but still feminine, looks up from the mass of paper that sits atop the large desk.

“Sergant, who have you brought me today?”, sharply she continues “more rebels for me to interagate, or are they con men fleecing our citizens?”. The emphasis on rebels is clearly understood, there is spite behind that word.

“No ma’am,”, the sergant responds quickly, “these people inquired about the Grahamston job,”.

“Very well, sergant you may go back to your post,”. She waits for the sergant to leave before resuming, “so, you’re here about the job. It’s simple really up in Grahamston two girls, twins actually, have gone missing,”. Before anyone can get a word in edgewise she continues, “Grahamston is a town about a hundred miles North of here, they keep to themselves mostly,”. She stands up from behind the desk and walks over to huge map hanging from the wall, ” there’s plenty of things that could have dragged them off, if they were out in the forest, but they weren’t, they were in town, in their fenced garden actually,”.

Sighing, “and that’s about all I know about it,”. In a more assertive, buisness-like tone she says “the pay is a resonable sum of two hundred gold and a bonus is dependent on how quickly you resolve the situation, anything found in the course of your investigation you have the right to claim,”. “The Gaurd will arrange for your lodging in Grahamston, but you will have to take care of all other expenses,”.

Sitting back in her chair she adds, ” I know what you’re thinking, why isn’t the gaurd taking care of this themselves?”. Leaning forward and lowering her voice to a whisper, “we have been having trouble with rebels, the Council wants us to maintain a constant precence on the streets to curb a full fledged revolt,”. She adjusts her posture to command a more assertive voice, “any questions?”.

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A Conversation with Noggin

With a decision made your motley group of adventures sets out to find the man named Noggin. Several passerby’s give you instructions on how to get to the inn, it seems to have a reputation as a place of ill refute. As you press through the crowds you become aware that they seem to be made up of mutants and androids, almost no pure bloods at all. Each street you cross you notice that there are two Red Gaurd posted on every corner, the crowds flow around them but never close enough to touch or be touched by the gaurds.

As the Oft Knotched Bedpost comes into view you can understand why it would have a seedy reputation, the windows that aren’t boarded up will soon be due to broken panes of glass. A throng of “ladies” orbit the doorway looking for suiters, they split apart when the party gets closer, sensing only trouble would come from impeeding you group’s movement. Some of the ladies make cat call’s but none overtly make an offer to accompany the party inside.

A thick haze of stale beer and tobbaco smoke hangs in the air, only a few patrons look up from their drinks to steal a glance of the new comers, and just as quickly as they look they return their gaze to the bottom of their mugs. The bartender beckons you over to the bar, “what can I do for you, er, folks?”. Non chalantly he picks up a mug, “I bet you, er, ah, guys is here to see old Noggin, don’t look like the type to be into the ladies outside,”. He makes a deep throatly noise and spits into the mug, and begins to wipe it down, “Hey Noggin, these here, er, people is looking for you,”.

A large and wrinkled head lifts itself off the bar and looks over at the party, the body belonging to the head is no bigger than a child’s. Picking off a copper coin stuck to his cheek Noggin examins the group, “you here about the job?”. ” Pays 70 gold a head, well not him,” pointing at Roth, “he only gets one share,”. ” The deal is we’re heading to Millsburg it’ll take ‘bout a week, other than that no questions asked, and none will be answered anyway,”. Putting his giant head back on the bar he explains,” If you want to come be here at sunrise, Polk here can set you up with rooms if you want a cheap place to bed down,”.

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Job Openings

You gather around the job board searching through the tattered mess of classifieds, job’s ranging from basic farm work to the most disturbing supposed sex acts ever imagined. After and hour of reading and joking about some of the more outlandish “jobs” the party comes up with only two somewhat worthy posts.

The first reads, ” Needed: A compliment of gaurds for a trade run to Milsburg. Talk to Noggin at the Knotched Bedpost for more info,”.

The second states, “Looking for trackers to help find a pair of missing girls near Grahamston. Talk to Nacy Clotter at the North End Gaurd post,”.

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Intro to SotSL
Intro

Delta City, named for the massive delta created by the lumbering Ordano river meeting the Gulf of Shadows, a hub of activity for the Southern lands. Over ten thousand souls call this place home, a medaly of mutants and pure humans living together in a strained peace. The mutants living in the outlying burrows while the pure bred humans call the gated community of Sanctity in the city centre home. The Council of Seven and the Red Gaurd have made the city the eye of the storm that is the southern lands. The Red Gaurd have even made the surronding area somewhat safe, with watchtowers and lookouts speckling the land for miles around the city.

Your party and you step onto solid ground for the first time in what seems to be an age. The trip from the North was dangerous and long, the Great Ordano may be emmense but you’re sure you could have walked faster. The small ship’s captain appears at the railing, tossing several kits over the side onto the jetty, “there’s your shit, hope you ain’t missing nuthin’,”. He point’s over to a annoucment board, “If you need work, that’s where you’ll find it,”. Before any of you can say anything he dissappears back into the hold of the ship yelling orders to his crew.

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